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First Skyrim DLCs Timed Xbox 360 Exclusives

The Bethesda Blog has a news roundup for the Elder Scrolls V: Skyrim, the upcoming RPG sequel. They point to a RipTen preview where the author describes a vampire encounter, and interviews by the tireless Pete Hines, who discussed the game with Computec, Destructoid, FBC, and GameSpot during Gamescom. They also note the news on Joystiq that the first two DLC packs for Skyrim will be timed Xbox 360 exclusives: "Earlier this morning, Microsoft announced that the first two pieces of game add-on content for Skyrim will be releasing exclusively on Xbox 360 — 30 days before they’re available anywhere else. When we have more details on the content, we’ll let everyone know. "

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32. Re: First Skyrim DLCs Timed Xbox 360 Exclusives Aug 26, 2011, 17:03 Beamer
 
It is one thing to churn out quick DLC content post release of a game, but it is sickening to see companies not even attempt to hide the fact they are excluding content months in advance just to make some extra cash at the consumer's expense.

They're not excluding!

In a game like Skyrim a billion ideas come up. Some of those ideas get cut because they suck. Other ideas get cut because they simply don't have enough time or money. With DLC, they can revisit those ideas at a later date. So, when sitting in a project meeting and realizing they need to take something out, rather than going through the heart-wrenching process of deciding what audiences never need to see they can instead just say "well, we'll add this later on."

It's not "excluding," it's giving you something that you wouldn't have seen otherwise.
I swear, it's like some of you think that these companies either have infinite budgets and infinite time or you think they're exactly perfect with their time planning and never have to drop features and content as they move closer to release.
 
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