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Obsidian on RPG Design

Obsidian's Five Hard Lessons Of RPG Design on Gamasutra recaps points made on the topic of RPG design from a talk given by J.E. Sawyer of Obsidian Entertainment. He offers a detailed breakdown of the following five principles:

Mechanical chaos is frustrating, what you can perceive is the most important thing, strategic failures are the biggest disappointing failures for players, the idea of player vs. character is a false dichotomy, and good gameplay is better than whatever your ideas or whatever the player's expectations are.

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3. Re: Obsidian on RPG Design Aug 21, 2011, 20:53 toT
 
Well, the most recent DLC for Fallout:New Vegas (which Obsidian developed) allows you to respec your character, but it is a one time only option. You can't change your stats willy-nilly based on what battle is next. It is more a matter of "Crap, my build sucks and I'm not having fun" thing. I think this is fine, and can definitely be a boon to people who are new to the game/genre.  
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