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On PC Deus Ex Human Revolution

There's an interview with Eidos: Montreal and Nixxes Software on GameSpy discussing the Windows edition of Deus Ex: Human Revolution, the upcoming action/RPG prequel. This covers the efforts made by Nixxes Software and AMD to create a version of the game that is more that just a straight port of the console editions. Here are a pair of quotes about this:

Julien Bouvrais: First off, Nixxes developed a DX11 renderer that is used on the PC, when available. We did leverage this by adding several features you will see when you have DX11 hardware on your PC: real-time tessellation, improved Screen Space Ambient Occlusion, improved blurs and depth of field. We also added custom support for AMD's Eyefinity (multiple monitors), and 3DHD. On another note, the user interface has been tailored for the keyboard, and mouse controls can be fully customized for your gaming habits.

Jurjen Katsman: We did quite a lot of work on anti-aliasing as well. We offer various anti-aliasing options to gamers to choose from depending on how powerful their hardware is. They really help smooth out rough edges that you can see more easily on a PC monitor.

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65. Re: On PC Deus Ex Human Revolution Aug 15, 2011, 18:05 J
 
If HR is successful and they consider another one then we can forward those sentiments on to them. From what I've experienced, it's more Deus Ex than Invisible War. I'm grateful that they've taken the license and are putting a lot of effort in to try and make a good game, and I'm of the mind that it's better to reward (and enjoy!) that kind of effort.

They didn't remove melee - they altered it. It's different, but I think that the way they implemented it is more balanced. It wasn't that hard in the original Deus Ex to get a melee knockout; and on the hardest difficulty level you can go down in one or two shots, so you still need to fight smart.

I'd like to be able to pick up and throw a larger variety of things, but it's not a game-breaker for me. Throwing a fridge at a hostile is still quite gratifying.
 
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