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| [Aug 13, 2011, 3:08 pm ET] - Share - Viewing Comments |
A new gameplay trailer from Serious Sam 3: BFE shows off a continuous combat sequence from Croteam's upcoming first-person shooter prequel that runs for over six minutes. The clip shows off various enemies and weapons in action as Sam both runs and guns. Thanks Seriously! where they also have word via German site GameStar that DTP will distribute Serious Sam 3 in Austria, Germany, and Switzerland.
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Re: Serious Sam 3: BFE Gameplay Trailer |
Aug 13, 2011, 16:57 |
Cram |
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FiLTHY_SNiPER wrote on Aug 13, 2011, 15:42: Gameplay looks fun enough, but the level design is atrocious.
Also, wtf is with the uninspired weapon selection? M4? Desert Eagle? SPAS 12? (or whatever...)
Since when did Serious Sam have such bland unoriginal weapons? All the media and content we've seen in this game up to this point have been from the first three levels of the game, unfortunately. I understand the weapon concern, but.... As with any Serious Sam game, you get the more exotic weapons the further you go in. I think the storyline may also impact what we're seeing, as this game takes places at the beginning of Mental's first invasion of Earth so all Sam's got at the beginning of game are more Earth based weapons. I obviously can't say for certain, but I'm 99% sure there will be some interesting and ridiculous weapons in this game. All the classics are confirmed (laser pulse gun, cannon ball etc) and I'm sure there will be some new ones. Atrocious level design is your opinion and that's fine, and maybe it is but I challenge you to explain how the level design in this gameplay video is any different to the level designs in SS1, SE and SS2. It's exactly the same, you could say that it is atrocious on purpose. Random buildings and cover laid out in completely random weird places for no reason with random items hanging around for some reason that when collected spawn random enemies. Every Egypt level from the previous games has been like this. It may be atrocious, but it's 100% Serious Sam level design to a tee.
Following development of this game very closely, and from direct quotes and actions taken from developers, Croteam is on the ball for this one. Their forum activity has been amazing, and they've taken a lot of feedback from their fans to heart. They've admitted SS2 missed the mark big time, and this time they're listening to their fans and what they want. The latest tidbit about split screen isn't the only thing they've thrown in that people on their forums and elsewhere wanted.
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