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More on Euclideon's "Unlimited Detail" Engine

After MineCraft creator Notch called shenanigans (the actual word he used was "scam") on Euclideon's recently released Unlimited Detail Real-Time Rendering Technology Preview Video, many suspected that would be the last word on this for a while. Contrary to that, there's now a video interview on HARDOCP where Euclideon founder and lead engineer Bruce Dell offers a lengthy defense of his claims, attempting to address some of the questions that have been raised about all this, such as why we don't see any animation, whether what they're creating is a voxel engine, and more.

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30. Re: More on Euclideon's Aug 11, 2011, 19:08 eRe4s3r
 
Thank you for that! Always interesting to learn more.

The 210mb number i got from simply creating 3610000 points in 3d-app in a empty scene (0kb mem usage) and looking at the raw mem usage.

It might not be entirely accurate to represent how it looks with objects in that engine, but i wanted to get an basic idea about the mem usage somehow...
 
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