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From Dust DRM Also Always On?

The Steam Listing for From Dust has details on the DRM in recently delayed PC edition of the upcoming god-game. This suggests that like Driver: San Francisco, this will use Ubisoft's DRM scheme that requires a persistent internet connection while the game is being played, saying: "Ubisoft Online Service" (thanks Bumpy via DSOGaming). We reached out to THQ to confirm the details on this, but have yet to receive a response (perhaps there's a glitch with their internet connection).

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43. Re: From Dust DRM Also Always On? Jul 28, 2011, 19:18 SAM ROGERS
Prez wrote on Jul 28, 2011, 00:23:
TurdFergasun wrote on Jul 27, 2011, 23:09:
so you support the bullshit with your money, then crack it? glad to see you're a man of principles working towards something better, as long as you're getting what you want out of the deal who gives a shit right?

Hey Mr. High Horse, some of us don't give a shit when it comes to "working towards something better", whatever in the hell that may mean, when it comes to gaming. I know this might sound crazy, but sometimes we want to game without going on some holier-than-thou moralistic crusade. If you want to, then more power to you, but I'll save the crusading and moralizing for more critical endeavors, thanks.

Long time lurker (and gamer) - this comment resonated so closely with my own point of view, I had to create and account and big up the Prez.

Bottom line (however naive/simplistic others may think this view may be) for me is - "Is this game fun?". If DRM is the only thing that impacts the "fun" then the developer (or more likely, publisher) fucked up and I might well go the route of paying for a product but resorting to cracks/hacks to workaround the roadblock.

That said, I love the debates we get on Blue's on issues such as these and they are a welcome distraction during the day job (software dev for one of the biggies - unfortunately not gaming related...).

Reading this back, I haven't really contributed here, but now I've introduced myself in a fashion, perhaps I'll pipe up some more in future discussions...
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