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Battlefield 3 Specs?

GameStop now offers minimum and recommended system specifications for Battlefield 3, DICE's upcoming military shooter sequel (thanks VG247). There's no indication that these are official, so our minimum approach is to view them cautiously, and our recommended approach is that you do so as well, though the Windows Vista as the minimum OS is accurate, as we've already learned the game will not support Windows XP. Here are the specs:

Hard Drive Space
15 GB for disc version or 10 GB for digital version
Operating System Windows Vista or Windows 7ProcessorCore 2 Duo @ 2.0GHz
Video Card DirectX 10 or 11 compatible Nvidia or AMD ATI card

Hard Drive Space
15 GB for disc version or 10 GB for digital version
Operating System Windows 7 64-bit
Processor Quad-core Intel or AMD CPU
Video Card DirectX 11 Nvidia or AMD ATI card, GeForce GTX 460, Radeon Radeon HD 6850

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68. Re: Battlefield 3 Specs? Jul 11, 2011, 05:38 Jerykk
Its not hard to say, since DICE already said they will be 4 x 4 km max.

Okay. That sounds pretty big to me but I'm not very good with metrics. How big were the maps in BF2?

BTW, where did you get those numbers from? According to this (and several other) sites, the PC version of BF3 will have larger maps than the console versions. That makes sense, given that it will support more than twice as many players.

As for the simultaneous release not suggesting a lead platform: How has it been done in the past 5 years since consoles are the lead platform and how was it before when there were still games that had the PC as lead platform? Go figure.

Back when PC was still the lead platform for a lot of genres, multiplatform development was pretty rare. The vast majority of games were initially platform-exclusive. Ports were eventually made, sure, but they were always significantly delayed. This applied to both PC-to-console and console-to-PC ports. These days, ports are developed while the game itself is being developed. That's what multiplatform development means. A simultaneous release does not equate to console being the lead SKU any more than it suggests that PC is the lead SKU. The only thing it suggests is that the ports were started early in the dev cycle.

No its not based on that argument. You just put it that way. Stop putting that crap in my mouth and read my posts again. Those were examples and things that for me define the typical console game. There are a lot of other things that make a PC game out of something. Especially the gameplay and use of power potential. BF3 isnt using anything of it. Its a simple console shooter tweaked a bit for the PC.

You've repeatedly cited linear and highly scripted level design as proof of a console focus. That's simply not true, as proven by that long list of linear and highly scripted games I listed that used PC as the lead SKU.

There are many things that are symptomatic of consolitis: QTEs, huge text and icons, text-based inventories, radial menus, low-res textures, 30 FPS framerate caps, lack of mouse and hotkey support, etc. Linear and highly scripted level design is not one of those things.

I don't know if you've been to E3 recently but pretty much all multiplatform games are shown exclusively on console. You'll see X360 and PS3 versions of the games all around but PC? Not so much. Seriously, you won't find any kiosks showing off the PC version. Not a single one. Except for BF3, that is. That was the only multiplatform game being shown on PC. Not only that, but it was only shown on PC. That alone is a pretty good indication that PC is the lead SKU.

This comment was edited on Jul 11, 2011, 05:45.
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