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Windows L.A. Noire This Fall

Rockstar Games announces that L.A. Noire is headed to Windows this fall, offering PC owners the chance to check out the console detective game (thanks Mark). Here's the deal:

PC gaming aficionados, we hear you. And today, we are very happy to announce that L.A. Noire will be arriving on the PC platform this fall.

Developed by Rockstar Leeds and built to run on a wide range of PCs, L.A. Noire's robust feature customization includes keyboard remapping and gamepad functionality to both optimize and customize performance and user experience. Along with increased fidelity and improved graphical enhancements, the PC version will also feature 3D support for an even greater sense of interaction and immersion within a painstakingly detailed 1940s Los Angeles.

Originally developed by Team Bondi in conjunction with Rockstar Games, L.A. Noire is a crime thriller set in post World War II Los Angeles. As Detective Cole Phelps, players must search for clues, interrogate suspects and chase down criminals to solve a series of cases based on real world incidents. As he rises through the ranks of the LAPD, Phelps comes face-to-face with the corrupt heart of Los Angeles: from fallen starlets to double-dealing police officers and the vast reaches of the criminal underworld and finally, the darkness of his own personal demons.

For much, much more about L.A. Noire, visit www.rockstargames.com/lanoire and stay tuned for the PC version release date announcement.

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59. Re: Windows L.A. Noire This Fall Jun 24, 2011, 00:57 Sepharo
 
eRe4s3r wrote on Jun 23, 2011, 23:29:
Exactly, the actual faces of bad actors ... (that said, you are probably thinking of the main characters now, i am thinking of the suspects and various side-characters and their cringe worthy expressions)

Matt Parkman... err Greg Grunberg was great. I don't know if it was the game, his acting, or his ability to read minds but I got owned on his interviews.

As far as over acting and caricatures of emotion, just think of this technology as something between stage acting and film acting. The emotions do need to be exaggerated. It's not because of bad acting and it's not because of bad "animation", it's just necessary in the medium (for now). Especially in a game where you are encouraged to make decisions based on facial cues.
 
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