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| [Jun 22, 2011, 10:01 pm ET] - Share - Viewing Comments |
Gabe Newell says Portal 2 has sold more than three million copies since the puzzle/platformer sequel was released, reports Joystiq, saying Valve's managing director stated this at the Games For Change conference here in the big apple. Which platforms this comprises and whether this figure counts Steam sales are not clear.
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| 32. |
Re: Portal Sells 3 Million |
Jun 23, 2011, 14:01 |
Beamer |
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They live in the same world with the same business realities as the rest of us mere mortals. Not when they're sitting on an enormous warchest. They more have the same realities as Paris Hilton.
Or do you see Half-Life 2: Episode 3 anywhere, you know, a game they very much wanted to do? No. If they didn't do what they wanted to we'd have HL 8 now. But, since they're flush with cash and revenues, they can afford to not push out HL products.
. I doubt very much that each and every one of their games meets the taste of each and every employee. No. They let those in charge do what they want. You're an executive producer? Congrats, you have free reign! You're Gabe Newell? Congrats, you have input into everything? You're a level designer? Congrats, in a few years you'll probably be more!
Still, even Valve isn't living in a box so any and all of their business decisions are certainly not just based on the "fun factor" but on the same factors that EA or Activision are basing their decisions on (ROI and all that bottom line stuff). Valve operates, and can afford to operate, ignoring things like ROI and bottom line in their decisions. They like to take risks and have fun. They won't make a decision they can't validate as something they'd enjoy. This has always worked well for them. This isn't to say they're perfect, or always knows what fun is, it means they never feel obligated to make a WW2 game, or a space marine game, or a HL sequel, if it isn't what they're feeling into at that moment.
But I'd be very hesitant to glorify them as the rebel yell hard rock idols of gaming because that's definitely not who or what they are. I didn't say they were rebels, I said they did what they think is fun rather than what they think is guaranteed to sell. They're also confident enough in their senses to think those overlap, but for Dev to demand they do what customers want is idiotic. As we all know customers, en masse, are fucking morons. Any company listening to them will be burned. |
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