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Dungeon Siege III Demo

Steam now offers a playable demo for Dungeon Siege III, providing the chance to check out this action/RPG sequel developed by Obsidian Entertainment. Here is what they have to say about this:

The Dungeon Siege III Demo is now available via Steam. Experience a small taste of Dungeon Siege III in single-player and 2-person local co-op play modes. (co-op requires two controllers)

Click Here to download and start playing. Must have Steam installed.

Pre-Purchase your copy of Dungeon Siege III today and be ready to play when it launches this month.

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94. Re: Dungeon Siege III Demo Jun 7, 2011, 22:47 Teddy
 
noman wrote on Jun 7, 2011, 22:40:
Teddy wrote on Jun 7, 2011, 22:26:
Contrast that to the fact that EVERYONE who games on a computer has a keyboard and mouse and that makes it the standard.

What you prefer is irrelevant. What is actually used more commonly is the issue.

And that is why I called it an idiotic or short sighted approach.

Everyone that games on a computer has at least an intel GMA level graphic card, so may be all games should be written for that lowest common denominator graphics. And also, since FPS on consoles are played with controllers, then perhaps that's what should be the best option to play FPS.

Whether a game controller (keyboard, mouse, gamepad, joystick) is suitable or not is related to the genre and the particular game, not to a platform (at least not for PC)

Funny, it's your approach that I see as idiotic and short sighted. I'm not the one saying that anyone should HAVE to play the game any way. That's you, my friend, suggesting it's fine to make a game on PC that controls horribly on KB+M but fine on a gamepad, which in turn makes it essential to play on a gamepad to enjoy the game.

And no, whether a controller is suitable or not has nothing to do with the genre, nor the platform. It has everything to do with how the controls are designed. I've played flight sims successfully with KB+M, and racers, and platformers. Hell, let's skip back to Witcher 2. It's combat is nothing more than 3rd person hack and slash, yet it worked just fine with a keyboard and mouse. Yet here you are suggesting that the same isn't possible here?

Again, what YOU PREFER is irrelevant. The standards should be observed, and should work effectively. If they don't, that's an oversight on the part of the developer. They can add in whatever additional control systems they like, but if the most common one doesn't work well, they fucked up.
 
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