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BioWare on Dragon Age II Criticisms

A post on the Dragon Age II forum on the BioWare Social Network titled by BioWare's Mike Laidlaw discusses some of the negative feedback they've seen about Dragon Age II, saying "Id like to take this opportunity to address some lingering concerns and clear the air somewhat" (thanks nin via Kotaku/BeefJack). Here's a portion with his take on the pros and cons of their RPG sequel:

Following the launch of DA II, I did some interviews and some of you interpreted my statements to mean I was blind to the concerns that have been voiced repeatedly on these forums. That was never my intent, nor the message I wanted to convey.

I am absolutely aware of the concerns voiced here. Issues like level re-use, the implementation of wave combat, concerns about the narrative and significance of choice and so on have all been not only noted, but examined, inspected and even aided me (and many, many others on the team) in formulating future plans. Further, I'm not only aware of the concerns, but I agree that there are aspects of DA II that not only can but must be improved in future installments. And that is precisely our intent.

Finally, let me conclude by saying that while we are all aware of your concerns, I am very proud of what the team accomplished with Dragon Age II. I know many are advocating a "it wasn't broke, why did you try to fix it?" stance, and I absolutely understand why. From my perspective, as someone looking to the future and the DA franchise, I think that DA II moved us into a space that has more potential.

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27. Re: BioWare on Dragon Age II Criticisms May 27, 2011, 13:20 Ray Marden
 
I think there are two distinctions (was it a good game versus was it a good DA game,) but you cannot just write people off for being told one thing, expecting that thing, and being given something else.

If you ask me for an orange and I gave you an apple, you should question me about it. The answer is not just "Screw it; they are both fruits."

They should have made this a different named or themed game. But they did not - they wanted to cash in on the DA name. In that case, they are due all negativity they are receiving.

Additionally, just be honest and say it was a short, streamlined game release with a focus on mass appeal, particularly on the consoles. Again, it is one thing to make a decision and another to outright lie about it.
It speaks to his arrogance or ignorance. Neither is good.
Still waiting on the $20 version,
Ray
 
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