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Capcom DRM Follow-up

A new Ask Capcom Forum Thread started by Christian Svensson indicates that a positive outcome may be possible after the negative backlash to the recent announcement that the upcoming Windows edition of Super Street Fighter IV Arcade Edition would use one of those DRM schemes that requires a constant internet connection (thanks Joao). Following much outcry, he is soliciting "a constructive dialog" on the topic of DRM, offering a Christian take on the four questions:

Question 1: Without using a secure network authentication mechanism of some kind (SSA, Steam CEG, Impulse GOO, SecuROAM, etc.) how can we validate that a copy is legitimate versus pirated?

Question 2: If it isn't what we've proposed, what form of limitations would be acceptable in the event that there in a "non trusted" mode, assuming that it can be secured?

Question 3: If there were a network validated install and we put in an offline mode that would allow you to have funtionality for some period of time, but require revalidation on a frequent interval, would that be acceptable?

Question 4: There seems to be a lot of supposition that the pirates will instantly crack whatever protections we put in place. One never knows, that could well be true. Personally, I'm not quite as defeatist. One at least has to try. Now, if we promised to "sunset" those protections in the event of a crack being created so that legitimate users don't have a substandard experience to pirates, is that an acceptable solution?

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27. Re: Capcom DRM Follow-up May 26, 2011, 22:04 Satoru
Wow your ignorance is astounding. As indicated GFWL is already part of the development stream. They can't change it now. It's not THAT arduous a requirement, though I am the first to say I am not a huge fan of it. He's defending it from people LIKE YOU who dismiss it out of hand without really understanding what's going on.

The irony is that people like you complain about hacks and cheats in PC games, yet SCREAM bloody murder if a company tries to protect their game from it. If you use DRM in a way that complements your anti-cheat strategy as WoW does, then isn't that what you want. Especially in a online competitive games such as SSF4?

I want a level playing field for onilne competition in SSF4. If DRM is part of that strategy and is integrated in a good long term plan to maintain the game's integrity for legitimate users, then I'm all for it.

If someone asks for your opinion and you simply spit out "DRM SUCKS" then really you have contributed less than zero to the conversation.
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