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Brink Patch Next Week

The Bethesda Blog has word on plans to patch the Windows and console editions of Brink, the recently released first-person shooter from Splash Damage. Here's word on highlights of the PC patch that's expected early next week:

We’ve identified the cause of sound dropping out on certain maps when playing networked games for a prolonged amount of time. This will no longer occur.

Graphical performance has been improved, especially when using Ambient Occlusion. We’ve worked closely with both AMD and NVIDIA, and you should see performance and stability improvements in future driver revisions from both parties.

The server browser is tweaked in this update, as well; among other things, a new filter allows you to display only servers with a certain number of players on them, and full servers will no longer be filtered out completely.

There are some smaller fixes for minor issues including your character’s voice occasionally resetting when deleting another character, and a memory leak when alt-tabbing out of the game.

Finally, the dedicated server is set to get an update at the same time as the main game, which will result in improved CPU performance. We’ve protected certain cvars that previously allowed server admins to accidentally break objectives involving NPCs.

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25. Re: Brink Patch Next Week May 22, 2011, 17:09 reisub
 
Jonny5 wrote on May 21, 2011, 14:42:
zerobytes wrote on May 21, 2011, 12:13:
Check out this old preview video of Brink. This is the gameplay I expected. It looks so much better than what we have today--mainly because this guy takes a few hits and doesn't get killed instantly. Compared to what I'm playing, he must have invulnerability enabled.

http://www.youtube.com/watch?v=3DAH1vWkBKI

WHY did they change turrets? WHY doesn't the game look like this now.... They should be arrested for this kind of "Bait and Switch"
Looks the same to me bar the turret damage. Hardly a bait and switch.
 
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