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Gabe Newell on Valve on Develop concludes their series of Valve interviews by chatting with the company's managing director about its products and culture. Topics include the autonomy of the developers at Valve, its current pursuit of "entertainment as a service," their philosophy on hiring, social gaming, their obsession with staff wellbeing, his own level of happiness (and how unhappy he was during the Half-Life 2 crunch), and the Source engine, including an interesting outlook on the possibility of charging customers different amounts based on how fun they are to play with. Here's part of that:
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