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Gabe Newell Interview

Gabe Newell on Valve on Develop concludes their series of Valve interviews by chatting with the company's managing director about its products and culture. Topics include the autonomy of the developers at Valve, its current pursuit of "entertainment as a service," their philosophy on hiring, social gaming, their obsession with staff wellbeing, his own level of happiness (and how unhappy he was during the Half-Life 2 crunch), and the Source engine, including an interesting outlook on the possibility of charging customers different amounts based on how fun they are to play with. Here's part of that:

An example is – and this is something as an industry we should be doing better – is charging customers based on how much fun they are to play with. Some people, when they join a server, a ton of people will run with them. Other people, when they join a server, will cause others to leave. We should have a way of capturing that. We should have a way of rewarding the people who are good for our community.

So, in practice, a really likable person in our community should get Dota 2 for free, because of past behaviour in Team Fortress 2. Now, a real jerk that annoys everyone, they can still play, but a game is full price and they have to pay an extra hundred dollars if they want voice.

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7. Re: Gabe Newell Interview May 15, 2011, 18:51 starmonkey
 
I was repeatedly banned from my regular TF2 server for "hacking".

Sounds like you're a big fish in a small pond. Find a server with a higher quality of opponent.

In a way you are griefing by playing on a noob server. You're also not growing your own skillset and I'd make an assumption that you'd get your ass handed to you at higher levels of play.

That assumption was based on my own experiences with CS beta. I used to think I was the bomb, playing on my ISP's server headshots all round, then I tried competetive play and it was a whole new world.
 
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