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Valve Done with the "Isolated Single-player Experience"?

There's another interesting quote posted on Kotaku from Geoff Keighley's recently released iPad app, The Final Hours of Portal 2: "Portal 2 will probably be Valve's last game with an isolated single-player experience," Keighley wrote, saying he heard this from both Gabe Newell and the company's project manager Erik Johnson. If you are trying to work out what this means, don't worry, as so is Valve, as Geoff adds: "What this all means is something Newell is still trying to figure out." They quote Keighley saying he considered this "curious," as do we, as Portal 2 joins Portal and the Half-Life series at the pinnacle of single-player gaming. It also casts another shadow on the forsaken Half-Life 2: Episode Three. Thanks nin.

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29. Re: Valve Done with the Apr 25, 2011, 17:52 Dev
 
Verno wrote on Apr 25, 2011, 14:37:
Oh it was posted on Kotaku, nevermind. I was going to take it seriously for a moment
descender wrote on Apr 25, 2011, 14:24:
Yes, the most obvious conclusion is that Valve will throw out everything that ever worked for them and start over.

Totally reasonable conclusion...
Thats the conclusion I drew from reading those quotes from the book thing itself (not any site like kotaku). The author spent 3 years inside valve getting material for the thing he wrote, so he's pretty familiar with them. Plus he had to run the stuff by valve (he wasn't allowed to write anything on f-stop) so they approved the stuff he wrote. Oh also, he wrote a similar book for hl2 development so obviously valve liked and trusted him enough after that book to let him do it again for portal 2.

And no less a person than Gabe himself when he announced portal 2 for PS3 talked about how he thought the gaming industry was transitioning to a service industry (obviously referring to things like WoW and facebook type games) and even mentioned social media such as facebook. Its in that context that he said portal 2 will probably be the end of isolated single player experience.

Further, its clear from interviews such as in the book that valve employees work on things that are "interesting" to them, rather than being told to crank out sequels. Thats obviously why they like to play around so much with TF2 game, it has so many WoW like elements nowadays. So I think the HL universe is boring to valve employees, so thats why nothing apparently has been done with ep3. Yes, that kinda direction makes it more fun to work there, but I think they should have some managers/directors giving a bit more direction to the company, such as tasking a team with doing ep3.

Another reason perhaps why things were delayed, valve called a complete halt to all normal work and went on a 6 month work pause to brainstorm.
Dmitri_M wrote on Apr 25, 2011, 16:21:
I never got into either, L4D specifically only showed up the aging nature of the source engine and was a giant spam fest reminding me of 32 people on a KQP server back in Quake 1 days. Repetitive shit that.
Not sure I get what you are saying. L4D series has only 4 player co-op or two teams of 4 players for a total of 8 in vs play. Its actually a pretty big reduction in typical shooter team sizes.

This comment was edited on Apr 25, 2011, 18:02.
 
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