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Failed Portal Prequel Details

The Final Hours of Portal 2 Teaser Website mentioned last night now reveals this is for The Final Hours of Portal 2 for iPad on the iTunes App Store, as Geoff Keighley has created an app based on his "unprecedented 'fly on the wall' access [to Valve] over the past three years to create this staggering 15,000 word multimedia experience." The intro also mentions a "hush-hush Portal prequel that was shelved," and looking to get the most of their $1.99, Kotaku shares details about this, saying that for five months in 2008 Valve was developing a Portal prequel set in the 1950s which did not actually include Portals. They say this was based on a new "F-Stop" gameplay mechanic that Valve was very excited about, but apparently play testers had a different vision for a Portal follow up, wanting it to include Chell, GLaDOS, and yes, portals. It seems this F-Stop gameplay mechanic will still show up in a future game, as Valve is keeping it under wraps, though Keighley's app includes F-Stop concept art that keeps its secrets safe. Also included is word on a Half-Life reference that was cut from Portal 2 and details on game prototypes Valve worked on during a three-month period when they took a break from other scheduled projects.

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5. Re: Failed Portal Prequel Details Apr 21, 2011, 19:26 Mastaba
Shortsighted this is. I don't think the intersection of people with an interest in Portal 2's development that also own an iPad is going to be significant. This has fail written all over it until he gets it on more devices.  
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