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Darkspore Open Beta Resumes

The forum index on the Darkspore Website says open beta testing of EA Maxis' action/RPG has resumed, and will continue through April 22. The Beta 7 (Open Beta) Patch Notes has a very detailed outline of what the latest version entails.

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3. Re: Darkspore Open Beta Resumes Apr 14, 2011, 15:45 MoreLuckThanSkill
I'm currently playing the beta, and it feels like an extremely watered down Diablo clone, but with very nice graphics. Also a slight possibility of Editor Addiction, as you gain more creatures and spend hours just editing them(mostly for visuals, few equipment options). I've already spent more time in the Editor than in the actual combat portion of the game, I suspect.

It feels way too easy, and none of the creatures have enough powers to be interesting very long, in my opinion. Variety comes from many creatures, I'd rather have WAY fewer creatures(max is 100 currently) with far more powers each. This could be ok, if you could swap creatures faster in combat, but it takes at least 30-60 seconds for the swap cooldown. There may be ways to decrease that cooldown this in the Inventory store, however.

Major Annoyance: EQUIPPING items costs in game currency (DNA). This is gained from killing enemies, but for some mind boggling reason it is spent any time you PUT GEAR ON YOUR CHARACTERS. This DNA currency is also used for buying items/unlocks in the Inventory store. Not sure why the hell they chose to implement this, it could conceivably really hamstring experimentation with the large number of creatures.

Minor Annoyance: The creatures(yours and enemy creatures) have Damage types, basically, and for some mind boggling reason, if your creature and the enemy creature are the SAME type, yours takes BONUS damage(you do not deal bonus damage in return). It seems like it should be exactly opposite, aka certain types deal Bonus damage to non-same types, but whatever. End result, 1 or 2 of your Creature Types will be more of a liability on any given world/zone.
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