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John Carmack RAGE Interview

The RAGE Interview on AtomicGamer talks with id Software technical director John Carmack about RAGE, id's upcoming first-person shooter. Topics include how the game differs from previous id games, increased story elements, reducing the reliance on darkness, technical capabilities of the new Tech 5 engine, non FPS elements, technical challenges they are facing, the game's more open-world setting, their cancelled Darkness game, how the design has changed, the meaning of the title, their hopes this spawns a franchise, and more. Here's a bit on coming out of the dark:

Yes, we do have the brighter, vibrant areas in the outdoors. Honestly, Iím still fighting the battle to get some of the interior areas brightened up even more. I firmly believe that, for the majority of our players here, being able to actually see and appreciate this stuff is going to make it a better experience because some of the levels that are a dark, muddy messÖyou brighten those up and youíre amazed at all the details thatís there, and all the personality and crafting thatís gone into it. If itís all lost in the mud, people canít see that. So that is an ongoing battle still.

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12. Re: John Carmack RAGE Interview Apr 13, 2011, 15:47 Pankin
 
sauron wrote on Apr 13, 2011, 12:55:
The problem with id is that while their tech engine has evolved, their game design philosophy has not.

When one of their new titles comes out, I still feel like I'm playing Quake, just with better graphics.

I guess if it ain't broke don't fix it, but I might as well just log in to Q3Live.

This.

Very much this.

Id seems to be stuck in 1995 game design but with 2011 graphics. How much would you like to bet that Rage will feature monster closets? It's a shame.

I've said it before: id should have been where Valve is now.
 
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