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Regularly scheduled events DRM Causes Piracy has an excerpt from their upcoming interview with Lukasz Kukawski, PR and marketing manager for Good Old Games, who expresses the opinion that digital rights management (DRM) actually causes piracy, rather than prevents it. On a related note, when and CD Project announced that the version of The Witcher 2 sold on would have no DRM, we inquired why this stance didn't extend to versions of the RPG sequel sold on other platforms, but never received an answer. Here's what Kukawski says about DRM:

"What I will say isnít popular in the gaming industry," says Kukawski, "but in my opinion DRM drives people to pirate games rather than prevent them from doing that. Would you rather spend $50 on a game that requires installing malware on your system, or to stay online all the time and crashes every time the connection goes down, or would you rather download a cracked version without all that hassle?"

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25. Re: DRM Causes Piracy Apr 12, 2011, 12:09 Parallax Abstraction
descender wrote on Apr 12, 2011, 11:51:
I just looked up 30 cross-platform games (thank you google) and exactly 4 of the 30 games I checked had announced demo's on consoles before the release date. All 4 were AAA can't-fail titles who's PC sales would NEVER be impacted by "word of mouth".

Maybe you are just not remembering correctly, it happens and I'm not blaming you. I just can't find anything anywhere to back up your statement that non-AAA demo's are released on or before the PC release dates. Yes, I'm sure there are exceptions and if your goal is to only disprove absolutes you need to find a new hobby.

Add to that the complete lack of demo's on the PC platform itself.

Either way, it's no reason for you to start attacking a very small subset of my position on why DRM does not cause piracy. I guess find something you think you know too much about and harp on that, right?

So you checked 30 games in less than 6 minutes (impressive!), list no sources, no names, don't define what you consider a AAA title and you mention 30 titles which on average, probably represents less than a year's worth of releases on platforms that are approaching 6 years old. Well I'm convinced.

Seriously, I will happily admit when I'm wrong. But you saying so and citing a bunch of anonymous stats isn't good enough. I'm also well aware that most of the "evidence" I've cited is anecdotal. I don't claim otherwise. You however, claim a bunch of things and seem insulted that anyone would dare question that which you simply state rather than corroborate.

This comment was edited on Apr 12, 2011, 12:16.
Parallax Abstraction
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