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GOG.com: DRM Causes Piracy

Bit-gamer.net has an excerpt from their upcoming interview with Lukasz Kukawski, PR and marketing manager for Good Old Games, who expresses the opinion that digital rights management (DRM) actually causes piracy, rather than prevents it. On a related note, when GOG.com and CD Project announced that the version of The Witcher 2 sold on GOG.com would have no DRM, we inquired why this stance didn't extend to versions of the RPG sequel sold on other platforms, but never received an answer. Here's what Kukawski says about DRM:

"What I will say isnít popular in the gaming industry," says Kukawski, "but in my opinion DRM drives people to pirate games rather than prevent them from doing that. Would you rather spend $50 on a game that requires installing malware on your system, or to stay online all the time and crashes every time the connection goes down, or would you rather download a cracked version without all that hassle?"

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17. Re: GOG.com: DRM Causes Piracy Apr 12, 2011, 11:38 Parallax Abstraction
 
descender wrote on Apr 12, 2011, 11:29:
I don't see how XBLA titles are relevant, no one is complaining about pirating XBLA games on a PC...

ON TOPIC... cross-platform games that get demo releases on consoles are ALWAYS after the PC release date. It's been standard practice for NON-AAA titles for years. What advantage is there for a developer of a borderline game to release a demo? If the game plays poorly in the demo before the release date, word of mouth will murder your sales. As for the AAA demos always coming out on console after PC, you're wrong. I've owned both major consoles almost since launch and most of the games that do get demos get them before game launch or same day. Many games don't get demos and some do in fact come out after the fact but most don't. To claim otherwise is simply to claim an untruth.

AAA demo's are irrelevant. Those games are going to sell no matter how bad they are whether people are aware or not.

Go and take a look at how many "AAA" titles have flopped in recent years. For that matter, take a look at how many of them sold well and yet still lost money because they cost $30M to develop and the same amount beyond that to market. When a game sells a million units and needs two and a half million to break even, that's not a success.

At any rate, it's clear from your snarky attitude that you're really only interested in agreement and not debate so that's where I'll leave it.
 
Parallax Abstraction
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