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On PC Deus Ex: Human Revolution

Eidos Montreal is co-developing the PC edition of Deus Ex: Human Revolution with Nixxes Software, the Netherlands-based developer that has assisted on ports of Lara Croft and the Guardian of Light, Kane & Lynch 2: Dog Days, and Tomb Raider Underworld, reports Shacknews. They learned this as part of an interview they will publish soon discussing the upcoming action/RPG prequel with Jean-François Dugas, who explains the Windows edition "was done in-house, but with a partnership." Dugas, who says he is currently playing the game exclusively on the PC, explains the reason for the collaboration: "It was more of a logistical problem more than anything else and having enough people to make sure it's all on the same level, all the time. So, yeah. It was more about manpower and logistics."

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13. Re: On PC Deus Ex: Human Revolution Mar 23, 2011, 23:14 Rockn-Roll
I'm becoming more and more disillusioned with games being developed for a child's toy (console) and then hacked (ported) so that they work on a state-of-the-art gaming platform (PC).

All games made this way have had serious problems:

1) Controls...the entire keyboard and mouse configuration is a completely separate application and is pasted into the game as an are any hints..."Press X or O for ...." Pressing X or O on my keyboard doesn't do what it says. Result is lots of bugs and quality control is non-existent...the game has been fully tested on the consoles and then the testing of the PC control application is sparse and most likly only checked that it works with a few sample keystrokes.

2) Graphics Settings...consoles are played on a TV which means a single monitor with poor response times...they are only designed for 30fps unless it's a high-Def model...which is becoming more common, but the console system is normally moved into a game room/den with the older TV for the kids to play on when the living/family room TV is upgraded to High-Def. Wide-Screen resolutions such as the 5040x1050 that I use are most likely selected for the very first time by an end-user...PC gamers essentially pay $60 to participate in a BETA test of the game.

3) Aiming...console controls use an analog movement control (directional pad or joystick) where the speed of the movement is controlled but where the cross-hairs stop depends on the timing of the control manipulation while the PC controls use an analog movement control (mouse) where the position of the cross-hair is directly selected and the speed at which it is selected depends on the speed of the controller and not the position or pressure on a button or stick. Many games implement an auto-lock feature because aiming on a console is so difficult to master...if auto-lock isn't implemented the hit-boxes are made which are huge and makes it too easy for PC gamers to enjoy.

What happened? PC game developers became greedy...the millions they were making on PC games wasn't enough...they wanted the tens of millions they could make by including console systems. Console system manufacturers most likely are providing incentives for games to be developed on their systems...providing tools and assistance in developing for their platform. If there are no games being made for their system then sales of their system will plummet.

PC Gaming? It's now an afterthought and no PR is going to change that. In fact, you can be sure that the recent PR efforts to make PC gaming look like game developer's focus is proof that it's just an afterthought...after making sure their tens of millions for the consoles are secured they pass the tediuos and less valuable porting of the product to PC to smaller companies make that last million or two.
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