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BioWare on Dragon Age II DRM

We haven't heard from EA on the story about reports of SecuROM DRM in Dragon Age II, but BioWare Live Team Technical Producer Derek "CrushBug" French made a couple of posts to our forums that discuss the matter. He says:

"Sorry, but there is some confusion on this. We use Sony Release Control which shares some functionality with other Sony products (SecuROM), but we do not use SecuROM for the DRM. Once the Sony Release Control check is passed, Release Control self-destructs, removing the Release Control wrapper and it is never used again. Game updates will not use Release Control because obviously the release date is passed. Additionally, installing the game and then any future game patch will also remove the Sony Release Control check and it will never run on your computer."

When asked about a running SecuROM process, he said: "There is no running process once it unwraps and self-destructs." In reply to a question about registry entries, he replies: "An inert registry entry that does nothing." Finally, when asked about files remaining on users' hard drives, he explains: "In a temp folder that is never referenced again. This part is sloppy and should be cleaned up, though. We will see about doing that in a patch."

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59. Re: BioWare on Dragon Age 2 DRM Mar 12, 2011, 19:46 Jerykk
 
Don't mind the removal of the dialogue-related talents: they always feel super weird in any RPG they're used in; I'd rather just be able to use whatever dialogue options I want, and it makes it bloody obvious which options will elicit the "desirable" response.

I totally mind the lack of persuasive talents. A good RPG should make diplomacy just as viable as combat and stealth. The problem with most RPGs is that they only have one speech skill, which makes it too easy to be diplomatic. Ideally, there would be multiple skills like Persuasion, Intimidation and Seduction, each with their own short and long-term repercussions. For example, you may seduce a character to get something, but then that character becomes obsessed with you and won't leave you alone. Conversely, intimidation could be used to get something, but then the character would dislike you and either refuse to deal with you again or even run away.
 
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