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Tribes: Ascend Announced

Hi-Rez Studios announces Tribes: Ascend, an upcoming game to precede the previously announced Tribes Universe, as they resume the series of sci-fi multiplayer first-person shooters started by Dynamix in 1998 with Starsiege: Tribes. The game will use the Unreal Engine 3, and is targeted for release later this year for Windows and Xbox 360. A Tribes: Ascend Website is already online, offering a pair of teaser trailers, a Blood Eagle version and a Diamond Sword version, which are identical save for the color scheme. We asked what this meant about the status of Tribes Universe, and were told the same thing that it says in the announcement: "We’ve had tremendous fun play-testing and realized the potential of a multiplayer focused title ahead of Tribes Universe." We asked for further clarification, and were told this will be more of a "traditional" multiplayer game, while Tribes Universe will operate more along the lines of an MMOG. Here's a bit from the announcement:

"Before Halo, before Modern Warfare, and before Battlefield, there was Tribes.", says Todd Harris, Hi-Rez Studios COO. "Tribes fans appreciate the game's essence - athletic FPS combat combined with teamwork and strategy. As we began development of Tribes Universe, we focused first on capturing that essence - refining and modernizing iconic elements like jetpacks, skiing, and vehicles. We’ve had tremendous fun play-testing and realized the potential of a multiplayer focused title ahead of Tribes Universe. The community has been waiting for a multi-player shooter that is the modern successor to T2. Tribes: Ascend is that game."

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17. Re: Tribes: Ascend Announced Mar 11, 2011, 15:44 Rockn-Roll
 
And the other shoe drops...MS on Improving GFWL.

I didn't find any information, but it's my guess that the Tribes reboot will use GFWL and Microsoft thinks it's the AAA title that will sell us on their service. I remember Tribes...it was fun when it was new...the larger environments was very cool (though Quake 2 released mega maps around the same time). And Tribes 2 was fun with it's commander mode.

However, the weapon damage modifiers sucked totally...it took at least 20 seconds to move to a point in contention, but then the actual combat...the whole point of playing this type of game...lasts only 2 seconds...then it's respawn time for another 20 seconds of jumping and running to get another 2 seconds of combat. The Quake 2 mega maps also failed for the same reason...even though the combat on average took at least twice as long.

I remember there were up to 2,000 players over 30 servers running for about 2 months after their releases, then it trickled down to half that, then bottomed out with 4 or 5 servers with no more than 100 players after 4 months...and mostly very young kids. It was a favorite at Lan parties, but internet play was minimal.

I suspect the same will happen to this Tribes reboot...a decent amount of sales...initial release will see lots of servers and players, then after the newness wears out players will play games that gives them a better ratio of battle/movement.
 
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