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Hardcore: Romero's Not Done With You

Reacting to Eurogamer's interpretation of his comments on VentureBeat from earlier today, John Romero tweets a clarification that he is not leaving the world of hardcore gaming behind for good:

I am not done making hardcore games, Eurogamer.

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27. Re: Hardcore: Romero's Not Done With You Mar 4, 2011, 08:20 Wraith
 
FooAtari wrote on Mar 4, 2011, 04:06:
And so what if his most successful games were released over a decade ago, he still designed some of the most important and influential PC games ever. That alone deserves some attention and respect.
Utter bilge. Doom and Quake were pure technical achievements. Nothing more. In gameplay they were as simplistic as Wolfenstein. Take away the technical genius of John Carmack and what do you have? Below-average games devoid of innovation.

Quake had potential they never exploited. They set up the Elder Gods mythos then did NOTHING with it. Oh look a creature - bang! Oh look a trap. Woe is me. Oh look a door. Guess I'd better open that.

FooAtari wrote:
I think he get's a lot of shit for a few bad decisions and mistakes, some of which were not even down to him. As previously mentioned the whole "make you his bitch" thing was NOT his idea.
Romero gets shit for being a conceited air-head who can't deliver. The only 'game design' he ever did was level editing. Nothing more. For him to try and elevate this and call himself a 'game designer' is the height of hubris. You can tell he's edited his own Wikipedia pages because it gives him credit for games he never even touched. Like Half-Life.

FooAtari wrote:
id were never the same when Romero left.
You're right - in Romero's absence, Quake II was marginally more entertaining than Quake was. Unfortunately, ID is yet to mature into a company which engages in actual game design, so the last ten years have largely been increasingly technically impressive iterations of everything they've done before.

(I mean, seriously... Doom IV guys? Really? It's been 15 years. Let it go.)
 
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