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Dragon Age II Demo

The Dragon Age Website now offers downloads of the promised playable demo for Dragon Age II, BioWare's RPG sequel. The demo is available in three varieties, an English demo which includes Espa˝ol, Italiano, Polski, and Русский subtitles, which is mirrored on AtomicGamer, ComputerGames.ro, Gamer's Hell, WorthPlaying; a Deutsch demo, which is mirrored on Gamer's Hell; and a demo en Franšais, which is mirrored on AtomicGamer and Gamer's Hell. They also remind us of the previously announced promotion that will provide players with two in-game items if the demo achieves one million downloads and logins by March 1st, and word is that all players who complete the demo by May 31st will receive and additional in-game item. Here's word:

In the demo, players will venture through the game's prologue, choosing from three different character classes. They'll also learn more about Hawke and hone their skills and abilities that will make them the ultimate hero. After finishing the prologue, players will enter a key new location in the world of Dragon Age, Kirkwall, befriending Isabela, a romantic interest in the game who is also a deadly smuggler. Upon completion of the demo, players will unlock a special weapon, Hayder's Razor, an ancient dwarven blade which increases health, mana, and combat abilities, in the full release of Dragon Age 2.

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102. Re: Dragon Age II Demo Feb 23, 2011, 22:54 Jerykk
 
My experience was completely different. As a mage or ranged rogue, I never had to run away once. Hell, enemies would run right past me and completely ignore me until I hit them a few times. This occurred on every playthrough too, so it wasn't some isolated incident.

As for NPCs, I think I had one NPC die in a couple of playthroughs but it didn't really matter because there was only one enemy left at that point and he was about to die anyway. I didn't micromanage my party at all either, though I did have tactics enabled, I think? I had whatever the default setting was. All I know is that in unpatched DAO PC on Normal difficulty, this scenario never happened. If I didn't carefully manage my party, we would get slaughtered and every fight was a close one.
 
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