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Dragon Age II Demo

The Dragon Age Website now offers downloads of the promised playable demo for Dragon Age II, BioWare's RPG sequel. The demo is available in three varieties, an English demo which includes Espa˝ol, Italiano, Polski, and Русский subtitles, which is mirrored on AtomicGamer,, Gamer's Hell, WorthPlaying; a Deutsch demo, which is mirrored on Gamer's Hell; and a demo en Franšais, which is mirrored on AtomicGamer and Gamer's Hell. They also remind us of the previously announced promotion that will provide players with two in-game items if the demo achieves one million downloads and logins by March 1st, and word is that all players who complete the demo by May 31st will receive and additional in-game item. Here's word:

In the demo, players will venture through the game's prologue, choosing from three different character classes. They'll also learn more about Hawke and hone their skills and abilities that will make them the ultimate hero. After finishing the prologue, players will enter a key new location in the world of Dragon Age, Kirkwall, befriending Isabela, a romantic interest in the game who is also a deadly smuggler. Upon completion of the demo, players will unlock a special weapon, Hayder's Razor, an ancient dwarven blade which increases health, mana, and combat abilities, in the full release of Dragon Age 2.

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72. Re: Dragon Age II Demo Feb 23, 2011, 03:02 entr0py
Jerykk wrote on Feb 23, 2011, 00:50:
More changes for the worse:

1) No injuries. I decided to sit around and let one of my party-members die. After the battle was over, the party-member had no injuries. So basically, there's no consequence to falling in battle anymore.

2) You can't talk to your companions in the field. They'll say one line of dialogue but there's no actual conversation.

3) Cooldown times are extremely quick. This makes it really easy to spam abilities and spells without much forethought.

1) Obviously getting everyone killed still has a penalty of consequence. Beyond that, if you play poorly but just squeak by you might end up wasting a lot of your potion stock. As for injury kits, to me those were only scarce the first 3 hours of DA:O. After that I never had to buy or craft one.

2) In DA:O, each companion would have a single line they'd spit out when you ask them what they think the current situation, much as they do in DA2. Not being able to ask your companions about their childhood while exploring a spider infested cave seems like a minor loss. There'll be time for that later.

3) I decided to look that up on Dragon Age Wiki out of curiosity. Fireball, Mighty Blow, and Winter's Grasp all have the exact same cooldown time as previously, mind blast had it's cooldown shortened from 30 to 10 seconds (and was nerfed), but heal had it's cooldown increased from 5 seconds to 60 seconds (and was buffed). So, really it's in line with the last game.
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