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DCS: A10C Warthog Interview

The DCS: A10C Warthog interview on Games On Net talks with Jim Mackonochie of The Fighter Collection, developers of this upcoming hardcore combat flight simulator. They discuss how this evolved from a simulator used by the U.S. military, how the game is accurate in every detail except for classified details, enemy and wingman AI, the mission editor, system requirements, tutorials, future content updates, and more. He concludes saying the game should be released via digital distribution by the end of this month, and a boxed edition should follow in two or three months.

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9. Re: DCS: A10C Warthog Interview Feb 10, 2011, 13:57 vermin
WyldKat wrote on Feb 10, 2011, 12:51:
After watching a video of a dev starting up the A-10 in this game I'm pretty sure I'd just sit on the tarmac flailing about in the cockpit.

However it could be good training for when the zombie apocalypse happens and I find myself at an abandoned A-10 base in need of something to pacify hordes of zombies...

there are simple key combinations that do the startup for you, or you can skip directly to starting from the air. there are also a ton of custom settings for how deep you want the sim to be. it can be quite game-like if you turn all the settings down. there should also be a 'game-mode' where it's almost like a console game, at least there was for black shark. just like other good pc games it's all about the customisability of the experience, you should never be stuck doing anything you do not want to do, so if that's what is holding you back from getting the game- don't let it.
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