A new Adam Jensen Profile Trailer from Deus Ex: Human Revolution profiles the protagonist in the action/RPG sequel in development at Eidos Montreal. The mix of cinematics and gameplay in the clip demonstrate Jensen's reservations about the game's augmentations, as well as his use of them to kick some major ass. Here are some accompanying screenshots, and the clip is embedded below.
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Played a few games with cover systems and hated it. Even worse when there's some autoaim, it's like push A to kill, push B to not be killed.
More annoying though is how it changes the controls. It reminds me of games with vehicles where you have that moment while you get in or out and you're stuck for a moment while the animation plays out and there's that awkwardness where you're not quite sure exactly when the controls are switching over. Press B to come out of the cover then hold right but instead of running right your guy just performs some move to take cover behind another object. It breaks fluidity in gameplay, makes you fight the controls to do anything with precision and makes you feel like instead of being the character you're just giving him directions.
Also, for some reason crouching behind a wall doesn't count as being behind cover. Your enlarged hitbox still pokes over the top / beyond the edge or whatever, but push B and despite your body & limbs being in the same place now you are officially taking cover so can't be hit.
Can't for the life of me remember what it was but I'm sure there was a game that knew when you were right beside a wall or whatever + the direction of the camera and all it did was adapt the animations to look the part and throw grenades around/over it etc. No clumsy messing about, it just worked.