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Assassin's Creed Brotherhood PC Interview

The Assassin's Creed Brotherhood PC interview on PC Games Hardware talks with David Coulombe of Ubisoft Montreal about Assassin's Creed Brotherhood, learning what's being done with the time between the release of the console editions of the stealth/action series and the upcoming PC edition. The game still only supports DirectX 9, but he talks about how bugs from the console release will be fixed in the PC edition, and goes on to describe PC-specific features as: "Scalable settings (multi-core, higher frame rate, higher resolution, MSAA, higher shadow, reflexion [sic], environment quality etc.), as well as Eyefinity and 3DVision support. The other advantage is the guarantee of hard-drive installation which ensures decent loading times." He also explains what's improved over the previous Assassin's Creed games: "Graphically we've added some image processing effects such as SSAO and better level of detail transitions. A brand new shadow algorithm was also developed to increase the overall visual quality."

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8. Re: Assassin's Creed Brotherhood PC Interview Jan 31, 2011, 10:50 Ratty
necrosis wrote on Jan 31, 2011, 10:39:
Ubi (and all other game developers). Get it through your thick heads. No matter what you do to the game releasing it MONTHS after consoles will leave people not giving a shit.
I disagree. I whine constantly about the consolized shit we have to put up with but I also recognize the economics of the situation. Somewhat. I'm not giving a free pass to these guys, I'm just saying I know it's a difficult situation in an industry that sees quality studios fall right and left. I'm perfectly happy with a PC version coming months later if it gives them time to get it right. None of this simultaneous release on all platforms nonsense. When has that ever worked out for the PC gamer?

It's nice to see this from the guys making DX3. Yeah, if they did the same with DX3 I'd be very happy.

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