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The Rise and Fall of Interplay

All three parts of Matt Chat's video interview with Brian Fargo are now online, offering a verbal history of Interplay Entertainment. There's Matt Chat 89 where the Interplay founder discusses "his early days, the story of Bard's Tale, life at Interplay, Wizardry, and the humor of Battlechess," Matt Chat 90 covers "Wasteland, Fallout, Stonekeep, and more," as well as, "modern CRPGs and why the 80s style (parties and turn-based) went away." Finally, the topic of Matt Chat 91 is "the fall of Interplay." Thanks Ant.

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11. Re: The Rise and Fall of Interplay Feb 3, 2011, 02:08 swaaye
 
Rigs wrote on Feb 1, 2011, 09:54:
]There are two things in my history of playing games that I will never forget or forgive - one was KA and the other was Babylon5: Into The Fire...

Really the way KA ended up was a result of the complete failure of its butchered predecessor, SFA. The two games share a lot of tech and have most of the same gameplay issues. I don't really believe that patching would have improved KA much because the engine itself should have been completely overhauled instead of "enhanced" as it was.

At least they managed to get it running above 640x480. KA damn near came locked to that resolution but one of their programmers got resolution scaling hacked in towards the end.

The Star Trek games pretty much bombed for them too as far as I could tell. SFC was somewhat successful but I think that was about it. SFA must have been a real disaster I think. KA seemed to be a sort of "get more ROI" quickie project that still had delays and issues. Uhg. And lets not discuss STNW! Yikes!

This comment was edited on Feb 3, 2011, 02:19.
 
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