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On Bulletstorm DRM and GFWL

Destructoid has a report on plans for copy protection in Bulletstorm, along with a follow up on the DRM in People Can Fly's upcoming first-person shooter. They note that the Electronic Arts Online Disclosures for PC Games Page indicates the digitally distributed version of the game requires a persistent internet connection, but follow that up with People Can Fly denying this in a tweet, seeming to blame the internet, rather than EA for the confusion (later backing off), saying: "F**king Internets... No, Bulletstorm PC does not require any constant connection, only for install and for online play (duh!)." True to that, clicking through to the EULA itself (Adobe Acrobat-format), we see it contains word on the game's Zero Day Piracy Protection (ZDPP) and Server Side Authentication (SSA), saying: "ZDPP requires a one-time access to the Internet. It may prompt users to enter their serial code (enclosed with purchase) in order to install their game. If the code is invalid, or entered before the productís release date, the installed executable files will remain encrypted and unusable. SSA requires a one-time access to the Internet in order to authenticate your serial code. Please keep your serial code. You may need it to access online features and/or if you seek to install your game on more than one machine." The EULA also confirms the game will use the unpopular Games for Windows LIVE. According to the EULA the game will require: "A Windows Live ID and Account, installation of the Games for Windows Live software, acceptance of the Games for Windows LIVE Terms of Use."

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10. Re: On Bulletstorm DRM and GFWL Jan 30, 2011, 16:46 Bucky
 
jimnms wrote on Jan 30, 2011, 16:35:
RaZ0r! wrote on Jan 30, 2011, 16:12:
I was really hyped on this game when I first heard about it. Now it seems the more I read, the more I feel like I could just pass on this game. GFWL ruins games.
I'm no fan of GFWL, but I don't get the whole OMG GFWL SUXORS THE BIG ONE!!!11 AND RUINS GAMES AND I'LL NEVER BUY A GAME WITH GFWL.

I have three games that use GFWL, and other than the little blip at the start of the game telling you to press the HOME key to access GFWL, I'd never know it's there. Most people have ADD and/or don't read the instructions, so they don't realize that you can set GFWL to offline, and never have to connect to the internet, unless you want to unlock achievements or play MP.

Also, every game that I have that uses GFWL, there is a GFWL remover for it. Yes, it would be nice to not have to install GFWL at all, it's just something extra that I don't want or need, but I don't see how it ruins games.

I'm with you on this one. I have a few games that use GFWL, and while the system is barely worth logging into, it's also not something that has caused any problems for me. What continually surprises me (and I know it shouldn't) is that developers and publishers continue to use it even though there are far better systems available.
 
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