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More Games to Use the Skyrim Engine

Pete Hines says the "creation" engine from Elder Scrolls V: Skyrim will be finding its way into future Bethesda games, reports VG247 from their ever-upcoming interview with the Bethesda PR maven. "Yeah, I mean obviously, whatever Bethesda Game Studios works on after Skyrim will take advantage of the tech that they have developed," he told them. "But what that next product is or what it’s going to be? Everybody’s gonna have to wait and see."

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13. Re: More Games to Use the Skyrim Engine Jan 25, 2011, 13:32 Soulburner
 
Viktor King wrote on Jan 25, 2011, 12:57:
I'm confused, honestly. I thought the whole point of the idSoft buy/merge and subsequent lock-down of licensing/publishing of idTech 5 games was that ZeniMax wanted to leverage Carmack's technically superior engines to make ZeniMax a bigger player.

The 64hz off-timing of the GameBryo engine (apparently doing so well after '350 games' that it's for sale) is not a deal-breaker, but when Unreal 3 is everywhere and Rage demonstrates that idTech 5 is more than capable of the expansive environments that are a staple of Elder Scrolls, I'm wondering why this isn't the plan to begin with.

Id Tech 5 is very limited. It has megatexture, it has large outdoor environments, but... for example, it has static, prerendered lighting (unlike Id Tech 4).

Todd Howard said: "Id Tech 5 is the best thing in the world at doing a very static environment that looks pretty and you're going to run through. But for the kinds of things I like to do, I like the world to be more dynamic." (source)
 
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