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PC Gaming Alliance Interview

The PC Gaming Alliance Interview on talks with Intel's Matt Ployhar, the new president of this trade group. They discuss the organization's goals, how much it costs to be a member, DRM, and more. One answer discusses changes planned under the PCGA's new regime: "Several things actually. The biggest is setting a level of expectations. We’re in a marathon, not a sprint, and there are no instant fixes for some of the things we’d like to tackle next. PC gaming is an extremely dynamic ecosystem, and there’s a definite need to update the definitions of what a PC is, and who PC gamers are. We’ll be a lot more transparent moving forward. I believe we’ve been holding our cards a bit too closely, and frankly that doesn’t serve us or the ecosystem very well. It also seems to spool off into all sorts of speculation." Thanks Ant via Slashdot.

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11. Re: PC Gaming Alliance Interview Jan 21, 2011, 18:55 Muscular Beaver
Cutter wrote on Jan 21, 2011, 17:40:
Dirwulf wrote on Jan 21, 2011, 17:06:
StingingVelvet wrote on Jan 21, 2011, 17:02:
The expansion of who gamers are means Farmville, in case anyone couldn't read between the lines there.

Making games is a business, not a sport, or something you do for fun. If you want to make money, you need to find the biggest audience. That means casual games. As a hardcore gamer, a game developer and a captalist pig, I have no problem with this.

There is the happy medium too. Not everyone who does a job in every industry is all about the greenbacks, including gaming. However, on this subject the economics is what we're discussing. Regardless of whatever the major publishers choose to do it behooves Microsoft to get off their asses and pimp the shit out of PC gaming if they want to continue making OS' and have people, you know, actually buy them. I find it laughable when people say the PC is on the way out. No, it's not. For a great many people, and I'd suspect that number is still growing it's their central hub in their home. They work on it, they play on it, it's their stereo, and in some cases TV and DVD player too. Piracy is such a non-issue that's laughable too. You can spin facts and figures all kinds of ways with it, when it really comes down to if you percieve it as tom-ayto or tuh-mato. We still see that good, or popular, games and franchises on the PC can sell through the roof, nevermind all the other apps that keep people employed which will never apply to a console. What's good for the PC is good for developers and publishers too.

It surely wasnt all about money a few years back. PC games were actually considered art. But what do you expect from stock-corporations that have a long history of killing/raping good developer teams? Killing PC gaming and thus devolving gaming to Nintendo 64-like gameplay is just another step. 2 birds with one stone actually. Their so called arch enemy, the pirates, will be killed, or so they think, and games need far less content, only simple gameplay and thus cost far less money.
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