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PC Motion Controller

PrimeSense announces they are partnering with ASUS to "provide controller-free interaction experiences in the living room" for PCs, saying the WAVI Xtion will debut at this week's CES and be launched during Q2 of this year. Though PrimeSense supplies 3D sensing technology for Kinect for the Xbox 360, they do not mention games, saying: "The WAVI Xtion media center for the PC leverages ultra-wide band wireless link and PrimeSense 3D sensing solution to provide controller-free interaction experiences in the living room. Users can browse multimedia content, access the Internet and social networks, and enjoy full body interaction in a more user-friendly and natural living room experience." Here's word on developer support: "In addition to WAVI Xtion, ASUS also adopts PrimeSense solutions to introduce the world’s first PC-exclusive 3D sensing professional development solution, Xtion PRO, for software developers to easily create their own gesture-based applications and software. Xtion PRO is scheduled to be commercially available in February 2011. Developers will also have the chance to sell their applications on the upcoming Xtion online Store."

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8. Re: PC Motion Controller Jan 3, 2011, 15:52 CommunistHamster
 
TrackIR uses tech similar to the Playstation Move, only with IR instead of visible light, or like a reverse Wii (for which the IR is on the TV, and the camera in the controller; for trackIR the IR is on your head and the camera on your monitor). Natal/Kinect of course uses a stereo camera with fancy processing in the device, and nothing on the user[s] itself.

Something like this... I'm not seeing the attraction. Unless someone writes some amazing mouse/touchscreen emulation program (which would be neat but ultimately only useful for a media center PC) it has pretty much zero application.

Even TrackIR can only be used with compatible games. I have one, and it's really handy in Arma 2 when you have a whole simulated world around you competing for situational awareness. Devs have to pay for the SDK though, and given the fairly small market it's not usually supported outside of niche/simulator games.
 
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