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Ex-Rockstar Dev Speaks Out?

Eurogamer.net has details from a now-removed blog post (still cached) written by Zero Dean, apparently a former Rockstar employee who allegedly served as Senior Environment Artist on Red Dead Redemption. The blog described how pressure on the developers from management amplified as the project progressed, with unpaid overtime steadily increasing, leading to him catching flack from above after commenting on the situation in email that turned out to have been monitored. He says he eventually left when a boss took credit for some of his work. "And thank you Rockstar," he wrote. "You taught me exactly how I don't want to run a business or treat employees (or human beings) ever." Thanks Joao.

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26. Re: Ex-Rockstar Dev Speaks Out? Dec 21, 2010, 14:11 Warskull
 
Creston wrote on Dec 21, 2010, 11:47:
Valcor wrote on Dec 21, 2010, 11:08:
Unfortunately, from what I read in the blurb, this situation is hardly unique to the gaming industry.

Unpaid Overtime? Middle Management taking credit for hard work of others? Yup, can find that in most job sectors.

Yeah, that's simply corporate America. However, unlike the gaming devs, most of corporate America is smart enough to quit a job when said job treats them like shit.

Game devs just whine about it and expect others to come to their rescue in a storm of gamer outrage. Rolleyes

Creston

The problem with game development is tons of idiots play games and think being a game developer would be 'super-fun.' Thus there is a constant stream of employees that can be paid crap, treated like crap, and then thrown away. The industry has no respect for talent, but you don't need talent when you are churning out sequel after sequel and only aiming to cash in on mediocre games.
 
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