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EA on Mirror's Edge

Develop has an excerpt from their interview with Frank Gibeau, president of EA Games. Frank is frank about the shortcomings of Mirror's Edge, DICE's parkour game. "First-person parkour across buildings is fun, but to be blunt, Mirror's Edge's execution fell short," he tells them. "There were issues with the learning curve, the difficulty, the narrative, and then there was no multiplayer either. The key learning from us was that if you’re going to be bold with that kind of concept, you need to take it as far as it can go in development."

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13. Re: EA on Mirror's Edge Nov 30, 2010, 11:54 Nucas
i thought mirror's edge was flawless, beginning to end. i even liked the slow parts, like the climbing up the atrium, just because i thought it was interesting (i guess they were trying to emphasize what someone with this skillset would be capable of besides just speed, at least that's what i took away from it)

it makes me feel weird when i hear developers or suits harping on about a game's perceived shortcomings when i didn't personally feel like it had any of them. it sounds like pandering.

i can agree with complaints about the narrative, though. derivative garbage. wouldn't have been so bad if it didn't make a point of taking itself so seriously.
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