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| [Nov 25, 2010, 1:53 pm ET] - Share - Viewing Comments |
Lord of Minecraft on GamesIndustry.biz (registration required) is a quick conversation with Markus "Notch" Persson about Minecraft, his successful sandbox game. One answer they highlight separately is his explanation of why he's been so public about the boatloads of money the game has been earning, reportedly as much as $350,000 a day. "Personally I like sharing that information, because I'm generally an open guy," Persson told them. "But it feels a bit sometimes like it's a bragging page." And while he is willing to consider selling DLC for the game, he rejects the idea of courting investors: "I'd rather have [the games] just be self-funded, because we can run the company we want. If we fail with a game it's because we failed it, not because we had to rush it to meet a deadline."
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| 18. |
Re: Minecraft Interview |
Nov 26, 2010, 07:08 |
peteham |
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Ventura wrote on Nov 26, 2010, 06:29: Why do people always do that, I mean, go straight to the opposite end of the scale? I'm not expecting him to get all "completely bogged down in testing", but fuck, he could have fired it up once. Maybe if he had, then he'd have known that he'd broken the game.
I bought it back before the Halloween update, and I think it was almost in better shape back then. Armour worked, tree leaves decayed, items dropped on the floor when you died, and the player made "hurt" sounds when they felt pain.
I know that beta comes after alpha, but I'd like to know; what comes before it? Because that's where we're headed. I don't disagree that he, as you put it, could've fired the game up once before releasing etc. Not knowing the specifics of this particular blunder, as I seem to have dodged it by playing the game rather irregularly, I can't really comment on the specifics of whether he should- or shouldn't have caught it. But being a developer myself (not games, though) I know all too well how easy it can be to make one tiny change that shouldn't affect anything, and indeed doesn't affect anything on your devsystem, but makes things blow up for everyone else.
Then there's also the old saying about omelets and eggs. At this stage he's probably still spending a fairly large percentage of his time doing huge internal changes that are basically invisible to players except when they end up breaking stuff; but are necessary moving forward.
All things aside, alpha or retail, he IS selling it so that does put some extra obligation on him as opposed to a regular alpha I suppose.
Edit: stupid touchpad caused an entire sentence of my reply to end up in the quoted block
This comment was edited on Nov 26, 2010, 07:14. |
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