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Relic on GFWL and Steamworks

The Danny Bilson Interview on Shacknews talks with Danny Bilson, THQ's core games boss, who discusses various aspects of the industry (thanks joao). One topic of particular interest is choosing between Games for Windows LIVE and Steamworks for back-end support, as Relic has vacillated between the two services for the Dawn of War series. From Bilson's comments, in spite of a general preference for Steam expressed by most gamers (not to mention himself), this situation remains up in the air:

It's been easier for development [moving to Steamworks], so far, but Microsoft is really talking to me a lot about getting back on Games for Windows Live. So, it's not something I want to comment on because there are a lot of discussions going on about that right now. I like both platforms and I really, really, really like Microsoft as a partner. They're fantastic partners. I want to respect them.

There are a lot of discussions going on about that now because it's a sensitive issue. But from a development point of view, it has been easier on Steamworks. That has nothing to do with Steam as a distribution platform, as you know. The developers really like it, but again, I have incredible respect for Microsoft and they're really fantastic partners. And so, there's a lot of ongoing discussion about that.

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34. Re: Relic on GFWL and Steamworks Nov 4, 2010, 15:49 Warskull
 
Beamer wrote on Nov 4, 2010, 15:42:
If GFWL is chosen over Steam then it shows Danny Bilson, THQ and Relic's true colors; money is more important than making a great game. The fact that they're even contemplating GFWL means they don't trust their game, or their customers. Neither of which I want to do business with...

In fairness, when half-baked games tend to be released people here complain and moan "why didn't you develop longer!" When it's pointed out that the company ran out of money, the response is typically "find more money!"


This is THQ finding more money.

Yet, Relic is famous for still releasing half-baked games. The original DoW 2 used GFWL and released with catastrophic, game destroying bugs. Units permanently ate up pop-cap in multiplayer so eventually no one could make units. Then due to Relic's inability to test and make a proper patch, combined with GFWL requirements, they took over 3 months to fix these patches.

Relic is a company that cannot test to save their life. They literally do zero QA. A program like GFWL that slows down Relic's patches to fix their original incompetence is disastrous.
 
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