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Dragon Age Facebook Game

EA announces Dragon Age Legends, an upcoming free-to-play version of BioWare's fantasy-themed RPG planned for launch on the social networking website in February of next year. They say the game will offer "accessible and engaging tactical combat with compelling co-operative gameplay," and it will give gamers the chance to earn "exclusive unlocks" for Dragon Age II, the upcoming full-blown Dragon Age: Origins sequel. Word is: "Dragon Age Legends will give players their first taste of the Free Marches, the primary setting of Dragon Age II. Alongside their Facebook friends, players will take on challenging quests within an engaging storyline, earning loot, sharing rewards and growing their kingdom. The game will include a gratifying character customization and upgrade system that will allow players to tackle demons and darkspawn to become a legendary hero within the Dragon Age universe."

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22. Re: Dragon Age Facebook Game Jan 26, 2011, 05:31 entr0py
 
Sepharo wrote on Jan 26, 2011, 01:14:
entr0py wrote on Jan 25, 2011, 23:23:
Verno wrote on Nov 3, 2010, 15:02:
You missed a few already, Dragon Age 2 looks like some shitty God of War clone with Mass Effect dialogue wheels. That game is dead to me.

I seriously think the fear of Consolitis has become some sort of hypochondria among PC gamers. How else could they think to complain about the dialogue options being in a wheel rather than a vertical list? Who could care about this?

Also, skill trees, basic auto attack, and queuing actions while paused are all confirmed; the God of War comparison is simply uninformed.



Welcome to the thread...

It's not the circular presentation of the dialogue options but the shortened/paraphrased, often unrepresentative wording of them. Also how the good option is always on top, the bad on the bottom, and the exploratory/asides on the side.

It's just boring.

I swear sometimes I choose something paraphrased and it comes out nearly opposite or in a surprising tone or nearly identical to an option I didn't pick.

Okay, that makes much more sense. I think that change has to do with having a voiced character. It would be dull to see the text, then hear the exact words spoken.

But to address your problem, Bioware mentioned in an interview that dialogue options will often have the intention in parenthesis, when it's not otherwise obvious. So you'll know if you're about to say something sarcastic or disapproving or whatever. Though you won't actually talk like an Elcor.
 
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