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Ships Ahoy - Star Wars: The Force Unleashed II

LucasArts announces that Star Wars: The Force Unleashed II is now available for Windows, Xbox 360, PlayStation 3, Wii, and DS. Here's word on the Star Wars action/adventure sequel:

In the sequel, Starkiller returns with over-the-top Force powers and embarks on a journey to discover his own identity and to reunite with his one true love, Juno Eclipse. Starkiller is once again the pawn of Darth Vader—but instead of training his protégée as a ruthless assassin, the dark lord is attempting to clone his former apprentice in an attempt to create the Ultimate Sith warrior. The chase is on – Starkiller is in pursuit of Juno and Darth Vader is hunting for Starkiller.

With all-new devastating Force powers and the ability to dual-wield lightsabers, Starkiller cuts a swath through deadly new enemies across exciting worlds from the Star Wars films - all in his desperate search for answers to his past.

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27. Re: Ships Ahoy - Star Wars: The Force Unleashed II Oct 27, 2010, 11:23 kanniballl
Flatline wrote on Oct 26, 2010, 21:14:

Awesome... more whiffle bat lightsaber action!

Can we go get whoever was responsible over at Team Ninja for the silky-smooth brutal combat engine from Ninja Gaiden 1 & 2 and have that person/group of people make a jedi game? They seem to know how to get "feeling badass" while presenting a great combat engine.

Ironically, such a game would probably feel more like the original star wars trilogy in lightsaber combat than the epileptics flipping out that we got in the prequels.

OK, I'm confused.

You say you want the Ninja Gaiden guys to make a cool and fluid-combat lightsaber game.

But then you say you ant the original trilogy's combat?

The original trilogy's fighting sequences were just about as good as any 10-year-old could do. Sure it looked cool on camera, but it was simplistic... especially Episode IV.

You don't need the Ninja Gaiden team for that.

To be honest, Ninja Gaiden was probably closer to the prequels (which you mock). The prequels at least modeled the fight moves out of various real sword fighting styles. Part Samurai, part fencing, etc.

I'm not saying one way worked better on film than the other. But The prequels were definitely closer to Ninja Gaiden style than the original trilogy.

It's like saying "I want them to make a space sim that looks like the ORIGINAL Battlestar Galactica's manuevers." When your rose-colored glasses make you fail to realize the original BSG just recycled the same 3 clips over-and-over.

"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
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