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Evochron Mercenary Patched

StarWraith 3D Games now offers a patched version of Evochron Mercenary, bringing the latest installment in their space combat and trading game to version 1.108, which is required for multiplayer compatibility. The new installer, which serves as a playable trial as well as a patch for the previous version, can be found on their downloads page, where they also have an updated version of the game's dedicated server, and a customizing kit with samples to help modify graphics, textures, sound, music, and text. The change list follows.

  • More solar systems made available in demo.
  • Occasional player drop due to rapid sector-to-sector travel fixed (server).
  • Update rate for player status in multiplayer for shipyard and other menus increased.
  • Jump drive control for NPC ships now properly bound for high energy nebula clouds.
  • Players can now transfer installed equipment items directly to hangars and back to their ships.
  • Custom cockpit system implemented to import external designs (see customizing kit for details).
  • New 'Arc' sensitivity setting for flight control devices to offer an alternate response mode for axis inputs.
  • Improvements to quest system to keep multiple waypoint patrol objective more manageable and accurate.
  • Players can now destroy any player-built station type (including Research, Energy, Constructors, and Ore Processors).
  • Single key/button mapping options added for quick save, autopilot, lock mining beam, padlock view, and cinematic view.
  • Texture image quality for nav map and 3D radar waypoint and jump point markers improved.
  • Power of throttle trim keys increased to match closely with lateral and vertical thrusters.
  • Removed docking fees for player-built stations in hostile systems (for non-building players).
  • Removed ship detonation when exiting shipyard with more fuel than tank capacity.
  • NPC/AI controlled ships fly faster for added challenge in ship-vs-ship racing.
  • Players can now use the jettison option for satellite delivery contracts.
  • Rank icons would sometimes overlap from view in player list, now fixed.
  • Players can now scuttle deployable stations while remaining in-sector.
  • Axis control for energy setting not unbinding when remapping fixed.
  • Target range list now includes offset spacing for improved legibility.
  • 'Toggling' tractor beams on other player ships in multiplayer fixed.
  • Map log entries now pause at the last character when scrolling.
  • Reduced text display mode added for text/chat messages.
  • Mod option for changing the ambient light level added.
  • Auto-centering added for force feedback devices.
  • Improved planet terrain collision detection.
  • Several minor bug fixes.

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4. Re: Evochron Mercenary Patched Oct 22, 2010, 03:42 Rigs
Has anyone played this one?

Well, apparently the developers did!

OH, Snap! Thank you, Good Night!

Still too busy playing X3TC 3.0,
Avatar 14292
'Now, we gave you a promise and we are bound by that promise and damn you for asking for it! And damn me for agreeing to it! And damn all of us to Hell because that is exactly where we're going!'
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