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Steam Passes 30M Users

Valve announces that Steam has surpassed the 30 million account mark. Here's word on some of what this represents:

During the past 12 months the platform had year-over-year new user growth of 178%, pushing the total number of active accounts to over 30 million, with over 1,200 games now offered. Peak simultaneous player numbers were also up to over three million, with over six million unique gamers accessing Steam each day.

In addition to new user growth, Steam sales during the trailing 12 months increased by more than 200%, putting it on track for a sixth straight year of realizing over 100% year-over-year growth in unit sales. To meet this demand, the Steam infrastructure has been increased and now has ability to run at 400Gps, enough bandwidth to ship a digitized version of the Oxford English Dictionary 92.6 times per second.

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56. Re: Steam Passes 30M Users Oct 19, 2010, 07:55 vacs
 
Eldaron Imotholin wrote on Oct 19, 2010, 06:55:
Give me a solid reason APART from supporting the developers (which I mentioned above already) why I should buy a digital version while I would experience/get the exact same thing through pirating it.

Didn't know you get free support in case of problems if you pirate a game, I always though this was limited to those who actually buy games...

Only a few years ago, I used to pirate a lot of games but I completely stopped when Steam was born. Pirating is useless now because you get all the games you want for amazing prices, don't have to worry about backing them up or checking if they are up to date; they just work using most of the time no copy-protection at all and the best of all, you support the developers!

I rarely pay more than 20-25 bucks for a game nowadays, even for big AAA products, you just have to wait 2-3 months.

The service Steam offers is just amazing, pirating is left to guys which either are to poor to buy the games or just like to be parasites of the modern society.

Wish I could say the same about movies...
 
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