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| [Oct 15, 2010, 10:43 am ET] - Share - Viewing Comments |
The Deus Ex: Human Revolution interview on Games On Net is a Bich session with Sebastien Bich about the upcoming continuation of the Deus Ex series of action/RPGs. They discuss the console ports of the prequel, support for advanced PC technologies, difficulty levels, the story, and more.
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| 28. |
Re: Deus Ex: Human Revolution Interview |
Oct 16, 2010, 23:29 |
Sepharo |
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eRe4s3r wrote on Oct 16, 2010, 02:49: I am fairly competitive when i play so it would bug me to no end that someone wins at a game merely because he knows the map MUCH better. Really? You don't think pretty much all FPS players benefit from knowing a map better in all FPS games?
Now having said that here's a Quake example
Ever play 1v1 instagib q3dm17? The spawns are random across set locations but only in relation to where you're standing when you kill your opponent. So if you kill them on the left half of the map they spawn on the right side. You kill them right as they spawn rail hop to the other side and repeat the process. Who ever can do this perfectly the longest tends to win. Amongst really good players the real game is to make those mistakes hurt and take over the pattern
eRe4s3r wrote on Oct 16, 2010, 02:49: This is why i absolutely HATE that we still have no real random map generator for maps that is truly solid. I mean, that can create maps that are balanced on one hand, but unpredictable and of a graphical quality on-par with that of hand-placed maps. Maybe not for each match but every 3 weeks or so the servers shuffle out new random maps (test played for a day before going live) and then these are in the rotation. Then all thats needed is random weapons and random skins/textures/effects. That sounds bat shit crazy but I like it. |
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| [I'm not trolling I'm just] tossing stuff like that in there only to get your panties all bunched up. -TrollinThundr |
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