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Raven Layoffs

Layoffs have come down at Raven Software, the Activision-owned developer of Singularity and Wolfenstein, reports Kotaku, attributing the report to "sources familiar with the Raven Software." They say about 40 jobs were lost, and follow this up with a confirmation from Activision, who tell them "With the recent completion of Singularity, Raven Software is realigning its workforce to better reflect the studio's upcoming slate," though the publisher declined to say how many positions were cut. Kotaku reports their sources tell them the studio has been cut to a single development team to create downloadable content, saying they had two teams until now, down from three as recently as last year. Thanks joao.

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42. Re: Raven Layoffs Oct 12, 2010, 04:49 yuastnav
 
Jerykk wrote on Oct 11, 2010, 23:42:
Otherwise, I don't think they did SW justice, they went stereotypically "console" with all that X-Men stuff, I thought Quake 4 was particularly generic, and I almost think of Wolfenstein and Singularity as two halves of the same competent, generic shooter.

You didn't like Jedi Outcast/Academy? Those games had great multiplayer.


No, Jedi Outcast had a great multiplayer.
Jedi Academy's multiplayer was bugged as hell. I am not even referring to glitches in the game, what I'm also also talking about is how horribly unbalanced it was.
If you weren't good with a single lightsaber and went off against someone with two or a staff you were screwed because they could spam special attacks; if you were very good with the single lightsaber you could just dodge the attacks and the fight would go on forever.
Some day most people just got tired with the two lightsabers / the staff and switched to a single.
If you're going to make it that unbalanced why even include it in the game? In a good multiplayer game every weapon should have its purposes but it seems that that's just not the case anymore.
 
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