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Assassin's Creed: Brotherhood Interview

The Assassin's Creed: Brotherhood interview on UGDB chats with Ubisoft Montreal producer Vincent Pontbriand about Assassin's Creed: Brotherhood, the next installment in their stealth/action series. Topics include the game's setting, new locations and environments, research, the implications of adding multiplayer support, new skills, new weapons, new missions, side missions, mounts, the Jesper Kyd soundtrack, and more.

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4. Re: Assassin's Creed: Brotherhood Interview Sep 24, 2010, 09:30 Kedyn
And the multiplayer. Since it's rant-about-multiplayer-week for me, let me take this opportunity to complain about yet another game with pointless multiplayer support. What I've seen in trailers so far could be fun for an hour or two max, but in the end, it's never going to replace BF, TF2, CoD, Quake, Halo or whatever as everyone's goto-game for MP, and a few months after release, finding a game will be practically impossible I'll personally throw this in with Dark Messiah in terms of mainstream- and long-lasting appeal, as well as competitive potential...

While I do have some reservations, I'm going to hold judgment for now, since the team doing the multiplayer component of the game is the same team that made the popular "Spies vs. Mercs" multiplayer mode in Splinter Cell : Pandora Tomorrow. But, I do agree with you in that it will probably not be long lasting multiplayer.
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