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The Witcher 2 Interview

Working In 'A Dying Genre On A Dying Platform' on Gamasutra is the eye-grabbing title of an interview with Tomasz Gop, senior producer on The Witcher 2: Assassins Of Kings, CD Projekt Red's upcoming RPG sequel. They discuss how work on the sequel began immediately after the completion of the first game, the surprising success of the original The Witcher, their goals for the sequel, their redesigned combat system, the game's engine and tools, inspirations, the game's writing, and more. Thanks Mike Martinez.

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11. Re: The Witcher 2 Interview Aug 31, 2010, 05:18 peteham
 
Kajetan wrote on Aug 31, 2010, 03:36:
But now, they aim for the big money and are dumbing down the combat system for consoles and controllers and people, who don't want to think, when they are playing.
What are you on about? The combat system was one of the game's weakest points to begin with. You had a minimal amount of skills, and it mainly consisted of picking the right type of sword and the right form.

Or "later" on, with maxed Igni: Just nuke everyone in front of you with the click of a button. Kind of ironic given that it was accompanied by a spell-effect that resembled someone blowing dying embers through a straw...
 
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