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The Witcher 2 Interview

Working In 'A Dying Genre On A Dying Platform' on Gamasutra is the eye-grabbing title of an interview with Tomasz Gop, senior producer on The Witcher 2: Assassins Of Kings, CD Projekt Red's upcoming RPG sequel. They discuss how work on the sequel began immediately after the completion of the first game, the surprising success of the original The Witcher, their goals for the sequel, their redesigned combat system, the game's engine and tools, inspirations, the game's writing, and more. Thanks Mike Martinez.

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5. Re: The Witcher 2 Interview Aug 31, 2010, 00:47 Domgrief
 
I'm pretty excited by the comment: "Dialogue looks more lively. People can join in or join out of the dialogue. There's no limitation towards number of participants."

While simple, the banter between NPCs in Fallout 3 and the banter between party members in Dragon Age made both games feel more alive. Allowing multiple participants to simulate "real" conversation could really add to a game's atmosphere.
 
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