Ars Technica - Buying used games: Developers, publishers don't care about you. Thanks Mark.
That's a bold statement, as gamers hate to be called pirates—and they will pirate your game in retaliation for being called pirates—but in both cases, the people behind the game aren't making any money from the sale. If you take the game online you're using their time and money. So where's the argument that developers need to keep these people happy?
BitMob - More Pixar, Less Uwe: How Hollywood Can Make a "Good" Video Game Movie.
This formula is responsible for movies of varying degrees of commercial success, though from a critic's perspective, they’re typically considered awful-to-middling films. For every Resident Evil -- arguably the only video game movie that stands on its own without much need to know the subject material -- we get several Uwe Boll movies and countless other generally bad adaptations. Most video game movies either go for broke on the game’s subject matter (Mortal Kombat, Prince of Persia) or try to adapt that same subject matter into something more filmlike (Street Fighter: The Legend of Chun-Li, almost every Uwe Boll movie). But few of them are able to strike a balance that will resonate with fans and interest the general movie-going audience alike.