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EA: Game Budgets "Have Actually Peaked"

GamesIndustry.biz (registration required) quotes EA Partners head David DeMartini saying game development budgets have peaked, and may even be declining: "I think budgets for games have actually peaked and are starting to move in the reverse direction again," he said. "I don’t think there’s any one right budget for any game. It kind of depends on how big the idea is and what the team needs to be able to make a 90 percent-rated game with the idea that they’re working on."

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4. Re: EA: Game Budgets Aug 24, 2010, 22:45 Jedi Master
 
I paid $69 for F-19 from Microprose in 1988. Anyone have one of those "then years -> now years" calculators to figure out what that would cost today?
Granted prices dropped to the $50 range by 1993-94, but I remember that PCs themselves cost a lot more as well. A mid-range PC now costs what, $1000? Back then $2000+ was the norm, with "high end" running you over $3500 guaranteed.
 
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